Drop rates
Every number behind the chests, exactly as the server uses them. Results are decided and recorded by the server, never by your browser.
Chance of each rarity
Each chest holds 10 pixel arts. Each slot is drawn on its own with the base chance below; the guarantees then upgrade a few slots, which gives the real average.
| Rarity | Base chance | Pixels per duplicate |
|---|---|---|
| Common | 55.00 % | 2 px |
| Uncommon | 27.00 % | 5 px |
| Rare | 12.00 % | 15 px |
| Epic | 5.00 % | 50 px |
| Legendary | 1.00 % | 200 px |
Shiny pixel arts
Any pixel art, whatever its rarity, has a 1 in 512 chance to come out shiny. A shiny pays 5 times the duplicate pixels of its rarity, even when it is new.
Guarantees
- Wooden chest: no guarantee, every slot is a plain draw (the counters below still apply).
- Silver chest: at least one Rare or better.
- Gold chest: at least one Epic or better, and one more Rare or better.
- Crystal chest (weekly missions and achievements only, never sold): a Legendary every time, at least two Epic or better and four Rare or better.
- An Epic or better at the latest every 10 chests.
- A Legendary at the latest every 40 chests.
The counters are kept for each player. A guaranteed slot is drawn again among the rarities it allows, with the same relative chances.
Chests
- One hourly chest every 60 minutes, up to 5 in stock. When the stock is full, the timer stops.
- A new account starts with 5 chests.
- Achievements, quests and the daily gift give bonus chests, with no limit. Hourly chests are opened first, so that no refill is wasted.
How one pixel art is drawn
- Its rarity, with the chances above and the guarantees.
- A category of that rarity, every category with the same chance.
- A variant (pixel art) of that category, every variant with the same chance.
- Shiny or not: 1 chance in 512.
Draws use a cryptographically secure random generator on the server. Nothing can be bought with money.